The consequences of alcohol consumption are still strongly underestimated by both people and the society as a whole.
With Klara, we wanted to give people a companion, that sensitizes them of their consumption and motivates them to take action toward a healthier lifestyle.
Here the user logs the beverages he consumes, and optionally mood and energy. Logging is made as fast and easy as possible, as it is often used.
Jery allows to setup surgeries digitally. Changes get broadcasted to all team members automatically.
An overview of all the data that the app collects, so the user can see how his drinking behaviour changed over selected timespans.
Matthea can set up digital reports via the chat function. She gets notified when the problem is fixed.
The user can set individual goals, that are tracked by the app. If a goal is reached or other tasks are completed, he gains badges.
Jery allows to setup surgeries digitally. Changes get broadcasted to all team members automatically.
A digital assistant that supports the user on an emotional level and guides him through the app. Klara also shows relevant infos.
Matthea can set up digital reports via the chat function. She gets notified when the problem is fixed.
We analyzed the existing drinking log identifying strengths and challenges within its design, structure and functionality.
Based on the gained insights of a survey with students, we formulated design guidelines and created an information architecture for the app.
We created wireframes, a consistent color scheme, icons, the Klara character and the final design of the app perfect to the pixel.